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In the previous article we have split nostalgia into three categories: longing for traditional communities, nature’s eternal return and flâneur’s love at last sight. In this particular one we will continue to examine the phenomenon while dealing with the fashionable criticisms of our contemporary society.
Many critical theorists regard the melancholia and mourning for ‘integrated’ ancient civilisations to be signs of weakness or mystification of past ages based on the fantasies of modernity. If we were to travel back in time to those ages, they argue, we would become nostalgic for the unique advantages of modernity. However, no one disputes the traumatic rupture with the past and the amnesia caused by the Industrial Revolution. No one debates that emerging technologies like the internet and social media continue to accentuate this rupture and induce a series of negative manifestations varying from anxiety, depression, a sense of meaninglessness and existential angst – symptoms that were completely alien to past cultures. Read the rest of this page »
Our site’s description page states that ‘our images have been appreciated for their distinct nostalgic and melancholic aesthetic.’ It is also obvious that the studio’s name and visual identity draws inspiration from Norse mythology. “Wyrd” is an Old English word for ‘fate’ or ‘personal destiny’, which also corresponds to the Old Norse “urðr” of similar meaning and a rich mythological substrate. Read the rest of this page »
My latest artwork done for Stygian Fox’s ‘New Tales of the Miskatonic Valley‘ for the Call of Cthulhu RPG, featuring an aerial view of the fictional town of Foxfield, Massachussets.
For the creation of this I used Michele Botticelli‘s ‘City of Arkham’ 3D buildings pack among other things. Render + matte painting and post processing.
My latest artwork done for Stygian Fox’s ‘New Tales of the Miskatonic Valley‘ for the Call of Cthulhu RPG, featuring an aerial view of H. P. Lovecraft’s fictional city of Arkham, Massachussets.
For the creation of this I used Michele Botticelli‘s ‘City of Arkham’ 3D buildings pack among other things. Rendered and post-processed. More images coming soon.