architectural visualisation / design / digital art

Posts tagged “3DTotal

Lovecraft’s Providence – Concept Art

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Concept art based on “The Case of Charles Dexter Ward”, H.P. Lovecraft’s novel.
It looks more like an old English town, but that is where my imagination took me after reading the beautiful description.

“One of the child’s first memories was of the great westward sea of hazy roofs and domes and steeples and far hills which he saw one winter afternoon from that great railed embankment, all violet and mystic against a fevered, apocalyptic sunset of reds and golds and purples and curious greens. The vast marble dome of the State House stood out in massive silhouette, its crowning statue haloed fantastically by a break in one of the tinted stratus clouds that barred the flaming sky. […]

His walks were always adventures in antiquity, during which he managed to recapture from the myriad relics of a glamorous old city a vivid and connected picture of the centuries before. His home was a great Georgian mansion atop the well-nigh precipitous hill that rises just east of the river; and from the rear windows of its rambling wings he could look dizzily out over all the clustered spires, domes, roofs, and skyscraper summits of the lower town to the purple hills of the countryside beyond. […]
Sometimes, as he grew taller and more adventurous, young Ward would venture down into this maelstrom of tottering houses, broken transoms, tumbling steps, twisted balustrades, swarthy faces, and nameless odours; winding from South Main to South Water, searching out the docks where the bay and sound steamers still touched.” – The Case of Charles Dexter Ward, H. P. Lovecraft

The making video:


The Temple – Concept Art

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Concept art based on ‘The Temple‘,  H.P. Lovecraft’s short story.

“On August 9, we espied the ocean floor, and sent a powerful beam from the searchlight over it. […]What I saw was an extended and elaborate array of ruined edifices; all of magnificent though unclassified architecture, and in various stages of preservation. Most appeared to be of marble, gleaming whitely in the rays of the searchlight, and the general plan was of a large city at the bottom of a narrow valley, with numerous isolated temples and villas on the steep slopes above. Roofs were fallen and columns were broken, but there still remained an air of immemorially ancient splendour which nothing could efface. […]

In about two hours the boat rested in a paved plaza close to the rocky wall of the valley. On one side I could view the entire city as it sloped from the plaza down to the old river-bank; on the other side, in startling proximity, I was confronted by the richly ornate and perfectly preserved facade of a great building, evidently a temple, hollowed from the solid rock. […]The art is of the most phenomenal perfection, largely Hellenic in idea, yet strangely individual. It imparts an impression of terrible antiquity, as though it were the remotest rather than the immediate ancestor of Greek art. […]

What I did see was not spectacular, not grotesque or terrifying, yet it removed my last vestige of trust in my consciousness. For the door and windows of the undersea temple hewn from the rocky hill were vividly aglow with a flickering radiance, as from a mighty altar-flame far within. As I stared at the uncannily lighted door and windows, I became subject to the most extravagant visions—visions so extravagant that I cannot even relate them. I fancied that I discerned objects in the temple—objects both stationary and moving—and seemed to hear again the unreal chant that had floated to me when first I awaked.” – The Temple, H. P. Lovecraft.

Step by step making video:


He – Lovecraft Concept Art

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“After traversing a horrible unlighted court where my guide had to lead with his gloved hand through total blackness to a narrow wooden gate in a high wall, we came upon a fragment of alley lit only by lanterns in front of every seventh house. This alley led steeply uphill—more steeply than I thought possible in this part of New York—and the upper end was blocked squarely by the ivy-clad wall of a private estate, beyond which I could see a pale cupola, and the tops of trees waving against a vague lightness in the sky. In this wall was a small, low-arched gate of nail-studded black oak, which the man proceeded to unlock with a ponderous key.”

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“Once at the window, the man drew apart the yellow silk curtains and directed my stare into the blackness outside. For a moment I saw nothing save a myriad of tiny dancing lights, far, far before me. Then, as if in response to an insidious motion of my host’s hand, a flash of heat-lightning played over the scene, and I looked out upon a sea of luxuriant foliage—foliage unpolluted, and not the sea of roofs to be expected by any normal mind. On my right the Hudson glittered wickedly, and in the distance ahead I saw the unhealthy shimmer of a vast salt marsh constellated with nervous fireflies. The flash died.”

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Again the lightning flashed—but this time upon a scene not wholly strange. It was Greenwich, the Greenwich that used to be, with here and there a roof or row of houses as we see it now, yet with lovely green lanes and fields and bits of grassy common. The marsh still glittered beyond, but in the farther distance I saw the steeples of what was then all of New York; Trinity and St. Paul’s and the Brick Church dominating their sisters, and a faint haze of wood smoke hovering over the whole.” (“He” by H. P. Lovecraft)

Watch video:

Making of:


The Doom That Came to Sarnath – Concept Art

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Concept art based on “The Doom That Came to Sarnath”, H.P. Lovecraft’s short story. For realising it I downloaded and merged several free models from 3D Warehouse and TF3DM.com and textures from 3DTotal.com. I rendered the scene using Vray. Inspirations include Dali’s ‘Caravan’ and Deep Purple’s ‘Stormbringer’ cover. (more…)


The Dunwich Village, H. P. Lovecraft – Concept Art

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Concept art based on H.P. Lovecraft’s description of Dunwich. For realising it I downloaded and merged several free textures from 3DTotal.com, a few 3D models from TF3DM.com, and post-processed. (more…)