1. ARCHITECTURAL VISUALS – MORE THAN STAGE SETS FOR THE EYE
In the previous article we discussed the role played by our senses while exploring a particular landscape. Now we will turn our attention to the process of representation and find concrete ways in which a Visualiser can evoke tactile cues through 3D renderings or other types of computer generated imagery. (more…)
1. EXPLORING THE LANDSCAPE
The main goal of the Architectural Visualiser is to represent a particular landscape in a creative way. But why would anyone think that visualisation is about landscape? Many see it as being related to a particular 3D object – the building or public space that needs to be advertised, treated like a jewel, an abstract object that needs to be shown in all its beauty and shininess. The problem with this approach is that it involves very little creativity. A 3D object is already known. It was designed by the architect, who decided its particular shape and materiality, so what can you do about it other than use some light sources to get a nice contrast? Not much. On the other hand, relating to ArchViz in terms of ‘landscape’ opens up many more possibilities. Landscape is distant and unknown; you are required to explore it in order to represent it. This is the first task of the Architectural Visualiser, and it’s not at all obvious how this can be accomplished. I believe a phenomenological approach can offer many insights into this topic, and for this I will (more…)
The movie ‘Sunshine’ illustrates the concept of ‘sublime‘ better than anything else I came across so far. It emphasises every aspect of it and in the end it presents two typical reactions humans have when confronted with greatness beyond comprehension. If you haven’t watched it, please be aware this article contains spoilers. (more…)
Since my approach on art is heavily influenced by the aesthetic category of ‘sublime’, I’m posting a short article that will hopefully help others to become familiarised with this concept and expand their creativity.